Tools for running the game
The parts of a game a Storyteller has to invent on the spot — goals, abilities, bluffs, false info — generated for you, balanced and ready to use. Pick a tool to begin.
Script Lens
A personal, cast-aware game plan for your exact seat — pick a script, player count, and your character (plus your evil team and bluffs).
Zenomancer Goal Generator
Balanced, fun secret goals to hand players — with payoff suggestions for the true info they earn.
Amnesiac Ability Generator
Invent a balanced secret ability for the Amnesiac, with guidance on how to nudge the player toward it.
Demon Bluffs Generator
Reads your script + in-play characters and proposes balanced, sustainable not-in-play bluffs.
Snitch Bluff Generator
A varied set of 3 not-in-play bluffs for each Minion when the Snitch is in play.
Savant Info Generator
Two balanced pieces of Savant info — one true, one false — that nudge the game without cracking it open.
Fisherman Advice
Calibrated, one-per-game advice that helps the good team without solving the game.
High Priestess Pointer
Suggests who the High Priestess should talk to most — guiding good without a solo-solve.
These tools support your judgement — they suggest, you decide. More are on the way.