Storyteller's Toolkit

Tools for running the game

The parts of a game a Storyteller has to invent on the spot — goals, abilities, bluffs, false info — generated for you, balanced and ready to use. Pick a tool to begin.

🔭Ready

Script Lens

A personal, cast-aware game plan for your exact seat — pick a script, player count, and your character (plus your evil team and bluffs).

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🎯Ready

Zenomancer Goal Generator

Balanced, fun secret goals to hand players — with payoff suggestions for the true info they earn.

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🧠Ready

Amnesiac Ability Generator

Invent a balanced secret ability for the Amnesiac, with guidance on how to nudge the player toward it.

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🎭Ready

Demon Bluffs Generator

Reads your script + in-play characters and proposes balanced, sustainable not-in-play bluffs.

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🃏Ready

Snitch Bluff Generator

A varied set of 3 not-in-play bluffs for each Minion when the Snitch is in play.

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🔮Ready

Savant Info Generator

Two balanced pieces of Savant info — one true, one false — that nudge the game without cracking it open.

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🎣Ready

Fisherman Advice

Calibrated, one-per-game advice that helps the good team without solving the game.

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🕯️Ready

High Priestess Pointer

Suggests who the High Priestess should talk to most — guiding good without a solo-solve.

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These tools support your judgement — they suggest, you decide. More are on the way.